In the world of Internet video, we’ve come a long way since the dawn of the Internet Age. High speed connections have made it possible for people to stream HD quality films in a matter of seconds. If someone said to you in 1996, “Hey, I’m going to stream an HD movie tonight. Wanna come [...]
The Social Window
Do you remember the old days when you would see a movie in the theater and then wait months for the movie to come out on video? This is an example of a release window. Windows worked for major motion pictures because they put millions behind marketing. And in some cases, having a theatrical release [...]
Your Movie Facebook Fan Page Is Not Big Enough

In this filmmaking Podcast, I decided to share details about WHY you need to build a facebook fan page. I also decided to mandate other elements, such as baseline subscribers for Twitter and your mailing list. Podcast Powered By Podbean If you like this filmmaking stuff, make sure you grab these professional filmmaking tools.
How To Find Cheap Filmmaking Locations

As most filmmakers know, money is tight. And locations can be expensive. Assuming this describes your predicament, I assume you do not want to go through the process of raising more money. So instead of hiring a location scout, you’re going to have to scout and procure locations yourself. This means you will knock on [...]
Delegate To Your Filmmaking Team
Trust in filmmaking is essential. The reason you have a crew is because together the sum of the collaboration is better than what you can do on your own. Additionally, having a good crew will make your job easier. Think about it. The sound department captures sound. The camera department makes sure the equipment works [...]
How To Grow Your Filmmaking Fanbase

Filmmakers need an audience. Without an audience, you have no business. Many filmmakers ignore this part of the process. And let’s be honest, building an audience sounds a lot less sexy than actually making the movie. But here is the deal. Traditional film distribution once revolved around shipping physical product. There were fixed costs and [...]


